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SEASON 2 - 16 Teams
EA FC
LEAGUE
Next Matches
Standings
| # | Team | Points | Matches | W | D | L | Scored | Taken | GD |
|---|
Clubs
Rules
6-minute halves
95 overall
No fixed times
3 matches per week
Season 1
League Winner๐บ๐ฆ Akon Andreevich
Cup Winner (Playoff)๐บ๐ฆ Davidoff4272
Season 2
Clubs
Season 2
Standings
Season 2 league standings.
| # | Team | Points | Matches | W | D | L | Scored | Taken | GD |
|---|
P1โP4: direct quarter-final qualification ยท P5โP12: playoff qualifying round ยท P13โP16: eliminated
Provisional
Playoff bracket
P1, P2, P3 and P4 advance directly to the quarter-finals. Final league positions determine the qualifying-round pairings.
Season 2
Matches
No matches scheduled yet
No matches played yet
Season 2 ยท Competition code
Rulebook
16 teams ยท 95 OVR ยท 6-minute halves ยท 3 matches per week
Competition format & titles
- Each manager represents the assigned club or national team throughout the season.
- The league consists of 15 rounds, with one match against every opponent.
- A win is worth 3 points, a draw 1 point and a loss 0 points.
- The team in P1 after Round 15 is crowned League Champion.
- The top 12 enter the Cup playoff. P1, P2, P3 and P4 qualify directly for the quarter-finals.
- P5โP12 play a qualifying round: 5โ12, 6โ11, 7โ10 and 8โ9. The four winners join P1โP4 in the quarter-finals.
- Quarter-final winners advance to the semi-finals, followed by the final. Teams finishing P13โP16 do not qualify.
- Every playoff tie is one match. The higher seed is the home team; a draw is followed by extra time and penalties.
- The playoff winner is crowned Cup Champion.
Match settings
- Matches are played in EA SPORTS FC 26 Online Friendlies.
- Cross-play is enabled between current-generation consoles: PlayStation 5 and Xbox Series X|S.
- The 95 OVR setting is mandatory for every league and playoff match. Both players must check the settings before kick-off.
- Each half lasts 6 minutes.
- Each league fixture consists of one match. A draw remains a draw and both teams receive 1 point.
- The players agree who will create the lobby before the match.
- Only the club or national team assigned on this page may be used.
- Red cards and suspensions do not carry over to the next match.
Schedule & agreed match times
- There are no fixed league kick-off times. Players arrange a suitable time directly with their opponents.
- Each manager plays 3 assigned league matches per week. Follow the fixtures and weekly deadlines announced by league administration.
- Both managers must make contact in good time, offer realistic playing times and confirm the agreed time in the league chat.
- Players must be ready at the agreed time and wait up to 15 minutes for their opponent. The lobby host is agreed before the match begins.
- A player who does not appear within 15 minutes and has not arranged a valid change may lose the match 3โ0.
- If a fixture cannot be completed within the announced deadline, contact administration before the deadline expires.
Availability & rearrangements
- Season 2 does not use wildcards. Flexible scheduling does not remove the obligation to complete the assigned weekly matches.
- If you cannot attend an agreed match, inform your opponent promptly and agree another time within the weekly deadline.
- Both managers are expected to cooperate and offer realistic alternatives. Keep the communication available if administration needs to review it.
- A player who does not cooperate or repeatedly avoids confirming a time may receive a 3โ0 loss.
- Any request to play beyond the announced deadline must be referred to administration; players cannot extend the deadline on their own.
Disconnects
- If the match is tied, or the player who remains in the lobby is already leading, 3 additional goals are awarded to that player.
- If the player who disconnects was leading, the match is recorded as a 3โ0 win for the player who remained in the lobby.
- Players should save a screenshot or video whenever possible. League administration makes the final decision if the circumstances are disputed.
Reporting the result
- The winner reports the final score with a clear screenshot in the designated league channel. For a draw, the home player reports the result.
- Report the result on the matchday or no later than the following day. Any specifically announced competition deadline must still be met.
- The screenshot should clearly show the final score and both participating clubs or national teams.
- For a playoff match, include the outcome after extra time or penalties where applicable, and identify the winner clearly.
- Players may save a recording as additional evidence if questions or disputes arise.
- Only results confirmed by league administration are added to the standings.
Standings & tiebreakers
- Teams are ranked by points: 3 for a win, 1 for a draw and 0 for a loss.
- If teams are level on points, the order is: head-to-head result, goal difference, then goals scored.
- P1โP4 qualify directly for the Cup quarter-finals. P5โP12 enter the qualifying round. P13โP16 are eliminated.
- The lines after P4 and P12 mark the two qualification boundaries. Final league positions determine the playoff seeds.
- The League Champion and Cup Champion are separate titles.
Conduct & administration
- Abuse, deliberate disconnections, exploits, time-wasting and unsporting behaviour are prohibited.
- Respectful communication is required before, during and after every match.
- League administration has the final decision on evidence, disputes, default wins and penalties.
- Penalties may include a warning, a 3โ0 match forfeiture, a points deduction or removal from the competition.
Season 2